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Ban Appeals / Ban appeal for Maggiegray.
« Last post by 420MAGGIEGRAY on July 27, 2014, 03:02:36 PM »
Steam Rep Block:
| steamname: 420MAGGIEGRAY
| steamID32: STEAM_0:1:40035053
| steamID64:
| customURL:
| steamrep:

Date of ban 01-11-12 21:40

Ban issued by Penguin

Link to sourcebans post

Why do you think you were banned?
I ran on a spycrab because I did not know how spy crabbing worked, and i thought that the first person to crab 3 times won, so I was extremely angry at the fact that an admin was telling me to play when in my head I had won.

Why do you think you should be un-banned
I don't really play tf2 anymore and I just want my record to be clean so I can trade in places like dota2lounge and csgolounge. I really do regret my decision because I now have to do this to get unbanned, which should have never happened if I just paid him what he won.

Any last comments?
Ban Appeals / Re: Ban Appeal.
« Last post by Sizzlin' Yu Nagakami on July 27, 2014, 01:28:42 PM »
Thank you.
I am looking to buy
   - CSGO/TF2 keys for 1,7 US Dollars each. Paying the fees if you sell more then 50 at once.
   - Refined Metal 0,17 US Dollars each. Paying the fees if you sell more then 25 at once.
   - Strange Festive TF2 weapons, prices are negotiable, but keep the prices shown above in mind, fees are negotiable as   well on this.

Of course I would like you to go first, but if you have enough reputation (I will tell you what is enough) and if I trust you well enough, I can and will go first.

About me:
Hours on TF2: 800+ hours
My profile is created December 2010, so it's almost 4 years old
Over 1k Trades made
Over 2k Market Transactions made
Moderator on Razor Sharp Gaming («ϟRṦGϟ») Trade server (

|steam ID: «ϟRṦGϟ» Tricky c:
|steam ID32: STEAM_0:0:37904846
|steam ID64:
|customURL: -
Reputation Threads / Re: Tony Reigns' Rep Thread
« Last post by ~Sauske200~ on July 27, 2014, 12:44:24 AM »
+rep, sold 200 keys. All went smooth
Reputation Threads / Re: Tony Reigns' Rep Thread
« Last post by RoxeSs on July 26, 2014, 07:55:12 PM »
Sold 2 buds via paypal , i went first +rep
Reputation Threads / Re: Tony Reigns' Rep Thread
« Last post by hodor on July 26, 2014, 10:53:35 AM »
+rep Sold him 1 bud, i went first
Reputation Threads / Re: JimmayzWORLD rep threaddd
« Last post by wOOts #23 on July 26, 2014, 09:29:23 AM »
+Rep, Bought 5 keys from him with paypal.
Report an Offense / Racism
« Last post by kootah [VтNr] on July 26, 2014, 03:24:45 AM »
Steamrep information of the person: | steamname: ⌠◊Pand♡ra◊⌡S>2 Buds
| steamID32: STEAM_0:1:49935375
| steamID64:
| customURL:
|  steamrep:

Proof of the problem in question:
News and Announcements / [TF2]Team Fortress 2 Update Released
« Last post by Mann Co. Trading on July 26, 2014, 01:05:05 AM »
Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a case where move speeds could be exploited using player view angles
  • Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
  • Fixed cosmetic items not using the correct team skins when attached to ragdolls
  • Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
  • Fixed baseballs causing teleporter exits to detonate
  • Updated The Five-Month Shadow to fix a paint-related problem
  • Updated The Merc's Mohawk so it can be equipped by all classes
  • Updated the equip_region for the Exquisite Rack
  • Updated beta map pl_cactuscanyon

    • Redesigned the alternate window route over the choke point by stage 2 capture point 1
    • Window overlooking second stage final capture point is now a doorway
    • Removed stairs leading to back barn in stage 2 near final capture point
    • Back alley behind water tank in stage 2 is now a 1-way drop down
    • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
    • Fixed players building in spawn rooms

  • Updated beta map rd_asteroid

    • Mode changes
      • Players must steal at least 25 points before they can leave the vault with the reactor core
      • Updated power core pick up sound
      • Updated robot death effects and sounds
      • Updated HUD layout

    • Map changes
      • Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
      • Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
      • Widened play space near cave exit leading into large row of windows
      • Added small ammo pack to underwater flank that leads to enemy reactor vault
      • Added small health kit to staging area before the interior battlements
      • Reduced ammo pack near vault from full to medium
      • Added alcove near front door staging area
      • Robots have been rearranged
        • A robots now circle the staircase near the front door
        • B robots now roam the interior bridge above the water

      • Enabled flashing lights when a team's power reactor has been stolen
      • Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
      • Added player blocker to ledge above exterior battlements
      • Widened glass tunnel flank doorway near C robots
      • Increased attackers spawn time by 1 second

Source: Team Fortress 2 Update Released
Ban Appeals / Re: Vermin- Ban appeal
« Last post by USAFMike on July 25, 2014, 11:15:12 PM »
Considering this was from the UTC days, why have you waited so long to appeal? If you knew your friend hacked you, the second you got your account back, why wouldn't you let us know? And do you have screenshots of the Steam Support ticket?
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